henrytj opened this issue on Dec 11, 2006 · 8 posts
swishy posted Mon, 11 December 2006 at 5:14 PM
ZBrush allows you to move between a low and high poly subdivided version of a model (and levels inbetween) for a sculptural approach. I'm not sure of the exact terminology for this in ZBrush. In Daz's Hexagon this is called "Multi-resolution smoothing". I expect that Silo and Mudbox employ a similar method of working at different levels.
For more info
I don't own ony of these but I have tried ZBrush and was excited by the possibilities.