dasquid opened this issue on Dec 09, 2006 · 47 posts
Momcat posted Tue, 12 December 2006 at 8:31 PM
Quote - If you run a wet shader on V4's skin, guess what will happen those painted on eyebrows? They will be just as glossy as the skin!
A good way around that is with specular maps. I much prefer those to blanket wet shaders because you can use them to control how much specularity you get and where it goes.
I'm hoping P7 gives us back the ability to do partial shaders. It'd be nice to have a kit that applied different specularity and bump maps without changing the texture map, and apply overlays, like glitter, dirt, blood, or sand.