dasquid opened this issue on Dec 09, 2006 · 47 posts
face_off posted Tue, 12 December 2006 at 11:19 PM
OK, some interesting debate in this thread.
Although I was originally a fan of geometry eyebrowse, over time I've realised that there are significant downsides to them, specially with morphs and creating custom characters. In the end, the rendered quality of painted eyebrows is a little better than geometry eyebrows, so I'm happy!
If you run a wet shader on V4's skin, guess what will happen those painted on eyebrows?
The solution to this is trivial. Simply plug a B&W version of the texturemap into the specular channel.
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