xeniaghost opened this issue on Dec 14, 2006 · 124 posts
MikeJ posted Thu, 14 December 2006 at 7:30 PM
(The attached screengrab shows that the eyes have not only 5 separate surfaces, i.e., Sclera, Iris, Eye Surface, Cornea and Pupil, but separate UV's for each, as well.)
I have to wonder why all the eye surfaces except the "sclera" (which is attached to the iris - sorta) are mapped planar, with the vertex points spread out evenly.
Every part of the eye is more or less spheric, yet the Sclera was not mapped out as such.
(The cornea is a cover, meant to be transparent, with a certain amount of specularity and refraction for the sake of realism in closeups, and, unless you need trans or spec maps, having it UV'd is pointless.
But the real important part of it all is the Iris and how well it merges with the Sclera, when it comes to painting or applying photos...
How does one go about painting over this, or applying a photo?
maybe you don't, unless you're DAZ, and have a plan for that.....