Morgano opened this issue on Dec 14, 2006 ยท 15 posts
amacord posted Thu, 14 December 2006 at 8:13 PM
sounds like the (usual) combination of unnecessarily high polycount and split vertices. as far as i know stonemasons work - actually the temple ruins only - he is doing not much better...although a talented artist! - sigh... if you think this particular particular project is worth the effort, you can try to split it. render props seperately and character seperately and put them together in your 2d app. with the shadow catcher/shadow only options in p6 this process is quite easy. A. ps - i don't think it is a good idea to keep this product covered. helps the merchant, but not your peers;)