Teyon opened this issue on Dec 11, 2006 · 34 posts
takezo3001 posted Thu, 14 December 2006 at 10:42 PM
Quote - :) Here's some Fast Scatter skins I made while testing my toons. These were rendered with depth map shadows whose blur radius was set to 2 ( I think I should have increased that). I'll do a render of the same materials with raytraced lights. I'm not a lighting expert (I'm a modeler) so I probably could get better results if I understood lighting a CG scene bit better. Sometimes I miss the good ol' days when we just used paper and pencil to shade a scene. :)
YOW! It looks like they didn't have much improvment for the "Fastscatter" shader, as I can still see the HARD transitions between the shadow, and the FS shader!
Ahhh, that's ok, as it would've "Rendered" my custom shaders moot! I do wish they would've concentrated on the improvement of the FS, or at least introduced REAL SSS as a shader!
From 3DMAX, to C4D they have true SSS shaders, I guess they'll release it in 2010!