Forum: Poser - OFFICIAL


Subject: Sub Surface Scattering

Angelouscuitry opened this issue on Dec 08, 2006 ยท 41 posts


takezo3001 posted Thu, 14 December 2006 at 11:02 PM

Quote - Thanks again, takezo3001!

I thought it would be a simple process, that worked from an original texture, but why Invert?

😄

:lol: Sorry again for the late "RE" but you need to invert the Black and white texture because the white shows up as a "Bump" and the black shows up smooth, or no bump! You invert it so the {Lets say} Eyebrows will raise itself in the render using the inverted B&W text, whereas the simple B&W texture would lower itself into the texture in the render!

Hope this helps! ;^)