SnowSultan opened this issue on Dec 14, 2006 ยท 13 posts
MikeJ posted Sat, 16 December 2006 at 5:09 PM
Attached Link: http://forum.daz3d.com/viewtopic.php?t=50025
Thank you much, Snow Sultan. Any chance you could check out my question about the eye UV's at DAZ' Nuts 'n Bolts Forum? http://forum.daz3d.com/viewtopic.php?t=50025Basically I'm wondering how it is the Eye Surface material has UV's but they don't line up with the Eye Surface mesh. I'd like to be able to use it for painting specularity maps, but it seems it would have to be re-UV mapped to do so.