spyder97526 opened this issue on Dec 16, 2006 · 27 posts
Victoria_Lee posted Sat, 16 December 2006 at 9:08 PM
You'll need Injection Pose Builder from DAZ to create the INJ/REM files for your morphs. I can write up a quick tut on how to use IPB, including how to create a link library file for V4 if anyone wants it.
The most time in character creation is making the texture. Most of the texture makers (myself included) have a membership at 3d.sk. He has thousands of hi-res photos that we use to create photo-realistic skin textures which can take a long time to put together. V4 has 7 separate texture maps so it's a tedious process.
As for making MAT poses, I prefer QuickMat since it supports the P5, P6 and P7 shader nodes. MPE doesn't support shaders.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.