Forum: Poser - OFFICIAL


Subject: V4 Character creation - is it as hard as it sounds?

spyder97526 opened this issue on Dec 16, 2006 · 27 posts


Victoria_Lee posted Sat, 16 December 2006 at 9:08 PM

You'll need Injection Pose Builder from DAZ to create the INJ/REM files for your morphs.  I can write up a quick tut on how to use IPB, including how to create a link library file for V4 if anyone wants it.

The most time in character creation is making the texture.  Most of the texture makers (myself included) have a membership at 3d.sk.  He has thousands of hi-res photos that we use to create photo-realistic skin textures which can take a long time to put together.  V4 has 7 separate texture maps so it's a tedious process.

As for making MAT poses, I prefer QuickMat since it supports the P5, P6 and P7 shader nodes.  MPE doesn't support shaders.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.