whoopy2k opened this issue on Dec 09, 2006 · 78 posts
pjz99 posted Sun, 17 December 2006 at 12:38 AM
One thing I would like in your update pdxjims - apparently when you load Vittorio's morph, it removes or hides certain materials groups, one of which is either Nostril or Nostrils. I use Ambient Occlusion to kill things like nostril glow, and apparently both material groups need it to completely kill the glow. If you could back that out that would be great, even if you're not putting any texture in that zone.