Anniebel opened this issue on Dec 18, 2006 · 10 posts
kirwyn posted Mon, 18 December 2006 at 3:28 AM
Sorry about that Anniebel. UV mapping is one of those things I find tedious and boring to do. It requires alot of time to make a nice map all split up evenly with facets spread out so that a texture can be put on properly. So I thought I could just forego this task and separate it into zones so one could just apply their textures/colors inside the material room. Plus it helped to keep the file size down too. I'm on dial-up and I have alot of sympathy for those in the same boat as me. But if anyone decides they would like to UV map it and offer the new OBJ file to the community, it's quite alright with me.