klozen opened this issue on Dec 16, 2006 ยท 40 posts
Spanki posted Mon, 18 December 2006 at 4:04 PM
There are a couple of ways that you could share the altered UVs, but keep in mind that if the only thing you did was tile them, there's no need to share them. You only need them tiled to work inside Zbrush, but they two .obj files (and UV sets) are 'functionally equivelent' otherwise. So after you have your displacment maps created, they would (should, at least) work on either the old or the new .obj file. Now, if there were other changes you made (like some interior uv polygons needed to be un-covered), then depending on how much of a change that really was, you might want to make he new UVs available.
First off, you can't just pass out the .obj file - that would fall under copyright. But there are a couple ways that you could distribute your changes.
There are a couple programs (hopefully someone else will chime in with links) avaiable that are designed to 'encode' a file, so that it can't be used unless the person on the other end has the orignal file on thier machine. I can't think of the name of the program off-hand, but 'pcf encoding' might be something to search on. If you encode the new .obj file against the original .obj file, you could distribute it that way.
UVMapper (UVMapper.com) has a feature to save out only the UV data as a ".uvs file". This file can then be loaded into other user's files to re-create your changes.
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