klozen opened this issue on Dec 16, 2006 · 40 posts
Poppi posted Mon, 18 December 2006 at 4:27 PM
You could remap her parts in layers, and, offset by say 100 for each part. You'd get a long uv that uvmapper wouldn't take, though....but, you'd have the uvs for use in zbrush. (I've done this for a lightwave dragon i made. i wasn't happy though, as i couldn't get many details like that.