klozen opened this issue on Dec 16, 2006 · 40 posts
klozen posted Mon, 18 December 2006 at 4:29 PM
Spanki
The uv's are not just tiled alone , the where a few "nasty spots" did had to be fixed and offcourse there where still the notorious overlapping uv's which are fixed.
The map's work great now in zbrush even with displacementmap writing { Not even one crash!! }
the only thing zbrush can't do is multiple mapping but that's no problem.
Gareee:
The uv map itself doesn't tile it's the uv spaces in the map that tile.
You can use the same template's from daz and the same amount of textures
As spanki explaind poser seems to work as 3dsmax and reorders the uv's on top of each other.