sdraun opened this issue on Dec 19, 2006 · 12 posts
sdraun posted Tue, 19 December 2006 at 11:31 PM
Quote - the flash movie looks pretty good to me. a few glitches, but nothing you don't know about already. the shadows under the chin to which you refer are not shadows, but actually areas that aren't receiving any illumination. there are many ways to do what you want, and the lighting experts will be able to tell you more. one way is to use several lights from all angles, to make certain every body part is lit up. GI may also work, but if there's ambient occlusion, you'll get those dark areas.
Miss Nancy,
Thanks so much for your input. Are there any lighting sets I can purchase that will make these body shadows (what else do I call them?) disappear so the entire figure is evenly lit? Or is there some sort of formula, a diagram of were to position lights to get the desired effect? You mention positiong lights at different angles, what kind of lights? I was hoping I was asking a question with a simple solution which would not necessarily require an expert. I have seen so many renders with body shadows that were so subtle they may as well have been non existent. Please remember I am new to this. What is GI? I have zeroed out ambient occlusion with no effect. Any more help would be greatly apprecated. My only back ground in 3d figure animation is Iclone, which is much easier. Here is an Iclone movie I made.
http://stevedraun.org/sword/sword_fs.htm