Cage opened this issue on Dec 20, 2006 ยท 1232 posts
svdl posted Wed, 20 December 2006 at 1:35 PM
Uhm, step 1 in the above post can be somewhat easier: calculate the average normal of all the vertices of the polygon (result is n), calculate the average position of all the vertices (result is p), and the equation will be nX=np
You can also calculate the dot products from step 4 with this averaged normal.
Works for both quads and tris.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter