kobaltkween opened this issue on Dec 20, 2006 ยท 39 posts
nerd posted Wed, 20 December 2006 at 8:02 PM Forum Moderator
The way it handles textures has been changed too. Uli explained it better than I can, but it boils down to something like this when it's rendering a "bucket" it only load the bit of the texture visible in that "bucket" this allow a seen to have tons of HR textures without bogging the render down.