Forum: Poser - OFFICIAL


Subject: poser 7, memory and rendering

kobaltkween opened this issue on Dec 20, 2006 ยท 39 posts


stewer posted Thu, 21 December 2006 at 4:31 AM

Quote - The way it handles textures has been changed too. Uli explained it better than I can, but it boils down to something like this when it's rendering a "bucket" it only load the bit of the texture visible in that "bucket" this allow a seen to have tons of HR textures without bogging the render down.

Correct. The number of textures and their size has close to no influence on the renderer's memory usage. If you ever wanted to use multiple 8000x8000 16bit tiff textures, now is the time 😄