Forum: Poser - OFFICIAL


Subject: Perfectly Centered Nudes

commander_bombast opened this issue on Dec 20, 2006 ยท 61 posts


amacord posted Thu, 21 December 2006 at 6:29 AM

Q:'Technically, it much more scientifically sound to have a figure your developing centered in your scene, especially in 3D sculpting. When you begin making changes to one side or another your change would appear symetrical. Developing a Character Study without the figure centered would be like trying to do it drunk, cock eye, or otherwise disabled.' yes and no, angel! it isn't that easy. let's say, you you want to morph a face. sure you will leave the character in zero-pose. (but you will constantly move the camera around, otherwise you'd get one of those lips-full faces that are oooh sooo sexy from the front but from the side she's like kissing a fishbowl.....mmmh - i'm losing the track...) but when you set up a portrait of that face it is not exactly a good idea to render that zeroed character straight from the front. no matter how pretty or realistic the face is - it will look awfully boring ('family photo'). side-side and twist the head a little bit, a bit brows arch and smile, the camera a bit y-rot and x/y-trans, and the resulting render will always (ALWAYS!) be more attractive for the viewer. do you agree? this is what this thread is about..... ;) A