Trekkie,
- Go to material room (advanced).
- select background object
- in the "BG Picture" node, load a texture (it will automagically hook tht node up when you do this)
- go back to pose poom
- render (make sure there's a figure of some sort in the scene that you want an alpha mask for)
- save the render as a .tiff file
- check the alpha channel in the .tiff file in your paint program - it's ALL solid (white), because the 'background' image is being included in the mask and it should not be (was not included in P6).
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