Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Quote - happy ho ho day to all :) (we had ours last night, I forgot what day it was..but that happens when your in the depths of space... :lol: )
time..about 8 hours to build, import, place, texure, cuss at for failing to save (), etc. It takes about 1 hour per render...
BT
BT, do you still ever model in Amapi or was this done all in Bryce 6? modeling and render?
and yes phil, I model quite a lot in amapi still. Whenever I want added detail, that is ALWAYS where I go. Like the lights, wires, plugs, supports, ship walls (exterior and interior)...
While I have Hexagon (which is based on amapi), amapi has tools that Hex doesnt...and, well...amapi is more stable.
:)
I agree with how cool these look but you did welcome comments/critiques. Please keep in mind that these are just my own few simple thoughts I have concerning interior spaceship design and are not meant to belittle the excellent work you've done. These are just ideas for you to think about and kick around. Draping hoses look cool but would be a crew entanglement hazard. Wouldn't the crew also constantly bash their knees on the hard metal pipes just under the consoles and in the asles? Wouldn't spaceship instrumentation take more advantage of the three dimensional space surrounding each crew station? Dark interiors lend a foreboding/spooky look, but are not very practical. A white or brightly colored interior reduces the amount of power needed to illuminate a space, and in an emergency makes it easier to see things in a low light/power situation. Large control handles get caught on clothing, or inadvertantly switched by a careless crewman floating by (assuming zero-g). All switches should be small, vital ones protected by covers. There are no chair restraints, can't have crewmen flailing about. I do hope you find some of these thoughts useful. cheers! :)
Don't sweat the petty things, and don't pet the sweaty things! ; )
And you forgot the coffee pot............................:lol:
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Elfwine I agree on some points there. But after years working in aerospace you realise the engineers don't give a rats ass and they don't have to fly in the thing. Would be fun to use and make a crew for it..
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
thanx for the comments all
elfwine, every see the matrix? while not a spaceship, the wires and hap-hazard way their work area was thrown together (implying not much money) is the kind of feel Im going after...as was the feel in "serenity". Again, the same.
however, the point about the knees being banged around made me look just a bit closer. I think the chairs may be too close to the panels..so I'll need to back them off. Good eye on that one. :)
oh..and Im never practical (I love dark ships)..think "alien" (the movie)
:)
BT
Good points Elfwine. I have been working on an interrior scene (been a pain to render, as it's been crashing B6 and refusing to save.) I started another design where I'm going for a simplicity look, in that I thought if I were to pilot a spacecraft, how would I want it to be. For me, the less complexity the better... in other words, let the computers do the work.
I love this scene that BryceTech has done. Different goals and purpose for a spacecraft. Lots of work went into this and it just made me go wow! all inside. As for me, such good stuff as this scene prompts me to redouble my own effort of an interrior spacecraft scene.
As for the scene I've been doing, I am debating to upload it complete, or just a segment of it. The poser woman I placed in has an error (overly large skirt at the, um.. rear.) But she looks angry, so maybe I'll make her angry at that. ;-)
I think its always good to get 'constructive' criticisms. When you work with a scene, ya tend to overlook things that you later think "DUH how'd I miss that". ...like the knee-room thing above. Luckily the chairs are on sliders, so its easy to fix.
anyhow, if you want to make a really detailed scene that makes people say "I want to do that"
..work on it for more than one day ...more than one sitting. And post work for input from other brycers. Not only will it help you, but there are a lot of folks reading this that wont speak up that will learn from the experience too.
the dvd's I make are not only tutorial, but I "hope" inspirational. The galleries, the intro, and of course the tutorials. Its those people who say "I want to do that" that keep bryce alive.
:)
thanx all
I'd love more feedback...to see what else I should look at.
and next its off to the #2 most difficult render I have ever attempted with Bryce (even more so than the crystal palace--image in the my gallery here at rosity if you havent seen it.)
:)
BT
Um... been looking at the images and I don't really think that sliding the chairs is going to work, by far the easiest way to test chair/seat and controls feasability is to actually plonk a figure on a chair/seat and attempt to pose a hand on some of the controls.
That's what I did in testing my speeder, and thus discovered that there wasn't quite enough room for the legs to fit under the control surface without poking through the speeder's metal skin... lol! Plus I needed to lower the seat's height, to get the knees underneath more realistically.
I think that you would discover a similar problem as all the control surfaces in your images seem to be supported by a continous barrier of support legs - ie no room for human legs to get under the 'desk'. And without getting legs under the control surfaces, people couldn't reach control switches, or would have to sit sideways on - not really practical.
Just my opinion...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Fran: You're assuming it has a human crew..........................;-)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Ah... okay, what do the crew look like then?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
How about a Crew of Vargr. like my avitar. Their legs fold a bit differnet and they will need a hole for their tail on the chairs. Her eis one with an attitude.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Dann-O: Your character looks great but I'd re-think either the weapon or the creature's hand.....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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comments/critiques welcome.
:)
BT