Maz opened this issue on Dec 26, 2006 · 9 posts
Little_Dragon posted Wed, 27 December 2006 at 10:07 AM
Quote -
I looked at the eyes pretty carefully with both the Joint Editor and the Setup room, and I couldn't see anything that seems amiss. Can you explain what's wrong?
The eyes rotate off-center, though that effect isn't really all that noticeable unless you rotate the eyes beyond normal human limits.
Sydney is also naturally cross-eyed. By default, her eyes were manually rotated about 5 degrees outward to compensate, but the point-at function only takes the origin/endpoints of the joints into account.