amacord opened this issue on Dec 29, 2006 ยท 11 posts
templargfx posted Fri, 29 December 2006 at 1:55 AM
thats quite alright, but if your not askingfor help, I do not understand what it is your asking for opinions on..
the problem is likely caused by multipletransparent object in a close enough proximity toeach other to come within the raytracing's shading bias, and be ignored completely.
TemplarGFX
3D Hobbyist since 1996
I use poser native units