vilters opened this issue on Dec 29, 2006 · 12 posts
JoePublic posted Fri, 29 December 2006 at 3:38 PM
Especially the face of the 2nd one looks more real than many higher rez figures. :thumbupboth:
Maybe instead of trying to create expression morphs it would be better to use geometry switching to make different expression faces ?
So that you could combine a smile texture with geometry that is optimized for a smile ?
Just the other day I was playing arond with this free LoRez woman, asking myself why she looks in a certain way more real than a lot of hirez renders.
(see pic)