Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Fri, 29 December 2006 at 8:52 PM
Yeah, just to clarify a bit, there are a couple of approaches you could take...
...in the first method, the goal might be to make V3RR 'look like' Miki or even a morphed Miki (for example). In the second method, you don't change the overall shape of V3RR, but you try to replicate Miki's "Nose lengthen" morph, or "Breasts Huge" morph, or whatever so that you are only applying the morph deltas to the existing figure.
The method I've been talking about above is method #2. Once you determine the weighting / vertex mapping table for any two meshes, you can then use that table to (relatively) simply 'apply' [weighted] morph deltas from the source figure to the target figure.
I really hadn't looked into your existing/earlier scripts yet, but it sounds like there may be some of method #1 in there. With method #2, by design, vertices not involved in the morph don't even get altered. With method #1, you'd pretty much always affect all the vertices.
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