rocker333 opened this issue on Dec 30, 2006 ยท 26 posts
odeathoflife posted Sat, 30 December 2006 at 5:06 PM
The easiest way to solve roblimatic seams such as this is to clamp the texture
In the material room there is a option under image_mapped:
off
tile
clamped
alpha
the clamped samples the colour from the edge and fills hte white.
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