brittonbloom opened this issue on Dec 30, 2006 · 3 posts
kuroyume0161 posted Sat, 30 December 2006 at 11:57 PM
I don't think this is directly possible (but the export options of Poser might allow this - possibly). For one thing, the scene animation is 3D and Alpha channels are 2D. This means that the only appropriate export involves the camera (and a 2D rendering of the animation) as you end up with a 2D representation of the 3D scene this way - comprende?
One possible solution that is very easy is to do this:
Hide the Ground plane (you can do this in Poser)
Set all of the materials of the animated objects to a flat color that differs from the background color complimentarily (by flat, I mean no specular, no highlights and by 'compliment' I mean the opposite color (black/white, red/green, blue/yellow) - something that is easily separable - think blue or green screen here).
Render as either animated image sequence or animation. Although I have Cinema 4D, I'm not certain of how it handles animation in materials. It may allow image sequences or it may only allow animation formats (e.g.: avi, mov).
What you should end up with is an animation that is basically two colors (background and animated objects). You can then use that as an Alpha channel.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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