amacord opened this issue on Dec 29, 2006 · 24 posts
pjz99 posted Sun, 31 December 2006 at 8:37 AM
Okay, I take it you cannot directly manipulate scale by talking to the method in each actor, which is why you have the first three lines getting a pointer to the scale parameter? Or could it have been done another way?
I see what your script does, seems to parent everything to one object/geometry and apply Scale one time, to the parent object, and how you filtered down types of props to exclude various stuff that I was allowing, thanks for that example, always good to see how to do something right :)