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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: share your number 1 tips for a more enjoyable/productive poser experience


templargfx ( ) posted Sat, 30 December 2006 at 7:12 AM · edited Sun, 01 December 2024 at 9:10 AM

I thought it would be nice if we could all share 1 tip/process that we use everyday in poser that makes your poser life just that little bit better.

Obviously the number 1 obvious tip would be to save often, Poser is a tempermental beast at the best of times, but this is not the type of tip I mean, more of those things that may or may not be simple but something that others might not know, like my number 1 tip below!

Templars Number One tip

The Hierarchy Editor. Most people probably dont use this (or even know its there LOL) I really use the hierarchy editor for one purpose alone, to hide entire groups of objects at once (and to unhide them!)
Take this for example :
You have just spent hours posing V3 adding and tweaking clothes, hair, jewelry, shoes and whatnot when you realise theres a problem with your background. Problem is, V3 and all her livelry take an inordanitely long time to render, making testing any background changes a long and ardous task. Its not really feasible to select and hide every single V3 object (body, legs, fingers, toes, eyes etc).

Jump into the Hierarchy Editor (found under the View Menu) and hold ALT and click on Victoria 3. TADA all of V3 is now hidden, a few more ALT-Clicks to hide the clothes and other bits and bobs on the list, and all you have left is the background.
This saves me no measure of time just in the test rendering phase, as I can hide and unhide different parts of the scene to test them by themselves!

so, theres mine, a simple tip, but one I cannot live without, what is yours?

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


KarenJ ( ) posted Sat, 30 December 2006 at 8:09 AM

A soft cushion on the desk for when you have to bang your head :laugh:

Seriously, my best tip is to hold the shift key while using the translate tool to drag an item in the pose window. This ensures the item stays selected and doesn't "slip" onto another item instead.


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


lesbentley ( ) posted Sat, 30 December 2006 at 4:27 PM

When you create a new spotlight it can come into the scene in any place with any rotation and any colour. I like to start with a spotlight that is white and has its rotations and translations zeroed, but this is a lot of dial twiddling, especially if you are loading a number of lights. This is what I do. One time only, load a spotlight zero its rotations and translations, set the color to white. With the spotlight selected do CTRL+C (Copy). Open a text editor and do CTRL+V (Paste). Save the text file to any convienient place. (optional)Make it read only. Create a shortcut to it, Place this in your Quick Launch menu. Now create a spotlight, go to the Quick Launch menu, click the shortcut, copy the text, back to Poser, select the light, paste (CTRL+V). The light will now be white and zeroed. Once you have done the onetime setup of the text file, its a lot quicker than all that dial twiddling.


I know you said "one tip" but I'd also like to mention 3 utility files that I made, I find they simplify tasks that I do quite offten. They are all available in the Free Stuff. "Ortho Target". If your character is ded center, and you zoom in (scale) one of the orthoganal cameras (say the Front Camera) then you will end up with a good view of your characters feet, but trying to get the head in frame, or keep it there if you zoom again, is a pain, and if your character isn't ded center you have even bigger problems. Ortho Target makes it easier to zoom in and out on any spot in your scene. "Tracker Cam" When you make an animation, getting a camera to track (follow) the motion of a figure without bouncing up and down, or swinging wildely, isn't easy. Tracker Cam solves this problem, irrespective of wether the motion of the figure is implimented in the hip (eg BVH or animated pose) or in the Body (eg Walk Cycle), or both. Usually works well with default settings, but you can configure it to track, or not track, any translation and/or rotation. "MinFig" A very simple cr2, consisting of just a Body actor. Has a large number of uses. You can parent items (figures, props, lights, and cameras) to MinFig, then move or scale them as a group. You can do a similar thing by parenting to a prop, but one advantage of using MinFig is that you can save it back to a pallet, and all items parented to it will save with it. It's very handy for saving light sets that do NOT turn of other lights in the scene (as a light set loaded from the Lights pallet will). If you use it to save light sets be sure to read the MinFig.txt, you may need to edit the saved file. You can also use MinFig to add extra cameras to your scene (this also requires some editing).


pakled ( ) posted Sat, 30 December 2006 at 4:34 PM

save early and often..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Tyger_purr ( ) posted Sat, 30 December 2006 at 4:48 PM

Quote - Jump into the Hierarchy Editor (found under the View Menu) and hold ALT and click on Victoria 3. TADA all of V3 is now hidden, a few more ALT-Clicks to hide the clothes and other bits and bobs on the list, and all you have left is the background.
This saves me no measure of time just in the test rendering phase, as I can hide and unhide different parts of the scene to test them by themselves!

if you put clothes on your figures you can (in hierarchy editor) drag and drop the clothing onto the figure that is wearing them. this way when you alt click on the eye, it will turn them and all their clothes off.

My Homepage - Free stuff and Galleries


infinity10 ( ) posted Mon, 01 January 2007 at 10:57 AM

Organise your downloaded runtime content before finalising it into your main Poser runtime, or into an external runtime.

Eternal Hobbyist

 


Niles ( ) posted Mon, 01 January 2007 at 2:50 PM

Obtain as many Credit Cards as possible, and Do Not worry about maxing them out... Just have Fun and Keep on Posing!


fls13 ( ) posted Mon, 01 January 2007 at 3:16 PM

Render in a different program.


mathman ( ) posted Mon, 01 January 2007 at 4:51 PM · edited Mon, 01 January 2007 at 4:54 PM

Windows only :

Ctrl-click on the light color to open up the standard Windows palette. This also applies to material attributes such as Diffuse etc.


Cage ( ) posted Mon, 01 January 2007 at 11:54 PM

Before starting a project, don't think about the potential of the project.  Be a pessimist.  Remind yourself: "whatever it is I'm trying to do, Poser won't let me."  Then if and when Poser actually cooperates, it's a good day.

It also helps me to walk in circles, talking to myself, but that might just be me.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


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