Nebula opened this issue on Jan 01, 2007 ยท 8 posts
bagginsbill posted Tue, 02 January 2007 at 9:37 AM
When I load that chair and don't touch it's shader, I cannot produce the effect you are seeing at all. It renders nicely under any sort of lights, with any angle, any brightness, any kind of shadows.
However, I can get something that looks like your second render if I alter the shader. The bump map that comes with the chair is a strange thing. It loads with by default with a scale of 1 and a texture strength of .1, and the Bump value is set to 1 inch, which surely a wierd way of doing things.
When I raise the scale to 2, and set the texture_strength to 1, and use a bump of .5, I get the ugly over-done bump in the specular reflection as you see above.
I don't think it's a lighting problem, I think the shader has been changed in a bad way. Did you edit the chair shader at all? Try reducing the bump value.
The third render, with those wierd striations completely escapes me. I have no idea how you got that.
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