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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: V4: What is the most realistic texture so far?


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Dave-So ( ) posted Sun, 31 December 2006 at 4:36 PM · edited Fri, 22 November 2024 at 11:12 PM

I only have V4 Standard texture, and that surely looks toony/plastic to me, no matter what I do with the lighting....using P6.
Most of the renders I see at the sites look the same way.

Are there any realistic looking textures out there yet?
Those that can compete with Syyds V3 textures over at RDNA, Some of those by Stefania (SteffyZZ)...and similar?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 31 December 2006 at 4:42 PM

Pretty happy with the DAZ V4 high-rez materials.  Examples in my gallery.

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Dave-So ( ) posted Sun, 31 December 2006 at 5:02 PM

Most of those I see look to be painted textures ... heavily made up as to not show much surface blemishes, pores, and so forth. Yours, pjr99,  look better than most I've seen for sure. 
I left some comments.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 31 December 2006 at 5:08 PM · edited Sun, 31 December 2006 at 5:09 PM

Your comments are appreciated very much - it's a problem with almost all of the V4 skins out so far, they look pretty smooth and creamy and featureless, or they look like they're wearing a huge amount of makeup (at least to me).  There are none I've seen at all that have decent looking freckles either.

ps: none of those is postworked one bit (hadn't got around to learning that chunk of skills yet).

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kimber89 ( ) posted Sun, 31 December 2006 at 5:22 PM

Well, I only have a few skins, but I adore RawArt's Dacy May (Black/African American), no make-up either and at least has a natural "beaver" instead of neatly trimmed!
Probably not what you're looking for anyway.


RAMWorks ( ) posted Sun, 31 December 2006 at 5:22 PM

Dave have you checked out DAZ store??  There are a couple of offerings that are quite nice there!

3D Celebrity �Genesis�

and

Emma for V4

are the two I am referring to!

---Wolff On The Prowl---

My Store is HERE

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pjz99 ( ) posted Sun, 31 December 2006 at 5:34 PM · edited Sun, 31 December 2006 at 5:34 PM

Quote - Well, I only have a few skins, but I adore RawArt's Dacy May (Black/African American), no make-up either and at least has a natural "beaver" instead of neatly trimmed!
Probably not what you're looking for anyway.

 

DEFINITELY what I was looking for, where can I get it?  Thanks in advance (going out in a minute so I won't be on to thank you later)

Emma is a good example of the "really intense makeup" category imho.

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RAMWorks ( ) posted Sun, 31 December 2006 at 5:46 PM

Attached Link: RawART Store

---Wolff On The Prowl---

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Dave-So ( ) posted Sun, 31 December 2006 at 6:27 PM

I bought a beaver from Lynn's Vista Internet Products, so probably don't need that one :)

I have Genesis in my cart over at DAZ. She looks to be one of the best out so far. I'm hoping Syyd over at RDNA does something for V4.

The Emma V4 pre-release images looked really nice, but I'm looking for something more akin to Maskedit's work...or Syyd, SteffyZZ, Catherina Harders, stormi, etc etc...
give me a zit

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 31 December 2006 at 7:11 PM

Thank you very much Ramwolff, Kimber, that is exactly what I was looking for - of the other African-American skins out there, they look pretty unpleasant across the bridge of the nose, too much acne effect for me.  Great tip, thanks!

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Tashar59 ( ) posted Sun, 31 December 2006 at 8:51 PM · edited Sun, 31 December 2006 at 8:54 PM

The Daz Hirez is no better than the medRez. I have both and I don't bother using the Hirez version. It seem that Daz has decided to convence everyone that 4000X4000 maps are better than 2048X2048. Shame, I had thought the Daz HiRez would be of quality as the one they did for V3.

I was really surprised at the mount of JPEG artifacts In one of the other sets I bought from there and no, I wont say which one it is. Just open all of your textures you bought at Daz and you will have no problem knowing which one I was talking about.  OK so I'm strange because the first thing I do when I unpack  new textere, I open it in one of my paint programs to see what I really bought.

IMO I have better textures that are smaller in size. I think it is still to soon for the really good ones yet. Look at how textures progress with all new version in the past.


Darboshanski ( ) posted Sun, 31 December 2006 at 9:05 PM

I have ExpressionImage's Laurie which I think is a pretty good texture.

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operaguy ( ) posted Sun, 31 December 2006 at 11:34 PM · edited Sun, 31 December 2006 at 11:34 PM

file_364209.jpg

CLICK ON IMAGE FOR FULL SIZE

I like the Hi-Res texture that came with V4 package. With the texture plugged into the bump map, and settings sufficiently high, I think you get a lot of character in the skin. Just my opinion.

::::: Opera :::::


Darboshanski ( ) posted Mon, 01 January 2007 at 7:47 AM

Quote -
CLICK ON IMAGE FOR FULL SIZE

I like the Hi-Res texture that came with V4 package. With the texture plugged into the bump map, and settings sufficiently high, I think you get a lot of character in the skin. Just my opinion.

::::: Opera :::::

Excellent! I have the high res texture also I'll have to give it a try.

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ccotwist3D ( ) posted Mon, 01 January 2007 at 9:42 AM

If you know how, you can edit the standard bump maps in photoshop to be of a higher quality, and
create different  colours for different ethnicities too. Make up isn't too hard to do, nor changing the eyebrows for that matter, if you work in layers.


kimber89 ( ) posted Mon, 01 January 2007 at 10:01 AM

LOL You're welcome pjz (even though I got the names mixed up it's Macy Day :lol:  D'OH), sorry I didn't have the link up, had to run out as well!

RAM, you're a sweetie for putting up the link! :D

Great idea ccotwist3D! More bang for the buck if you just edit the texture directly, add a zit here & there, adjust hue & whatnots!


RAMWorks ( ) posted Mon, 01 January 2007 at 11:32 AM

Glad to be of help hon! 😄

---Wolff On The Prowl---

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SoCalRoberta ( ) posted Mon, 01 January 2007 at 12:03 PM · edited Mon, 01 January 2007 at 12:05 PM

outoftouch has a very nice one at PoserPro.

http://poserpros.daz3d.com/store/viewitem.php?selitem=10312&start=48&selcat=0&selsub=-1


dallas40m ( ) posted Mon, 01 January 2007 at 2:38 PM

file_364238.jpg

I think both Bethany and Lily by rebelmommy are both very good. :D

Warmest Regards,

Dallas


pisaacs ( ) posted Mon, 01 January 2007 at 3:27 PM

The Laurie at Daz has a definite problem. Like 1/3 to 1/2 of the head is lighter than the rest so if you light it the wrong way you'll not be too happy. Also, it's rather reddish in tone.


Nebula ( ) posted Mon, 01 January 2007 at 6:56 PM · edited Mon, 01 January 2007 at 7:00 PM

I've been using Rhiannon's texture "JoJo" from PoserPros.  It has been doing great for me.  And I think the Genesis texture from Daz3D is great also.  I have them both, but I mostly work with JoJo.  You can see a render I did of her at www.renderosity.com/mod/gallery/index.php.  You can get her at poserpros.daz3d.com/store/viewitem.php.  (I hope it's ok to reference the site here.  I apologize if that is not allowed.)

Hope you find what your looking for.  Keep in mind too that it's not JUST the texture that counts.  It has to be lighted properly to get the best renders.

Best of luck!


Daventaki ( ) posted Mon, 01 January 2007 at 9:15 PM

I think JoJo is a gorgeous texture.  See my most recent gallery image for a sample. 


pjz99 ( ) posted Tue, 02 January 2007 at 5:28 AM

file_364307.jpg

Jojo is a great material set also, yeah - I find the defaults a little bit too greasy (unless you want that) but it can be tweaked down a bit.

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martial ( ) posted Tue, 02 January 2007 at 5:44 AM

I am searching the same.For now i use the one from Daz..I also think that the others are  too much plastic,too much toony or have too much make up. Laurie at Daz se3ems not bad but i still hesitate .I have very good ones for V3 but i think i must wait for a good realistic one for V4


Nebula ( ) posted Tue, 02 January 2007 at 8:16 AM

You do know you can use the V4-V3 version of V4 and use your existing V3 maps....


kimber89 ( ) posted Tue, 02 January 2007 at 11:56 AM

Quote - You do know you can use the V4-V3 version of V4 and use your existing V3 maps....

 

Sorry Nebula but you can't...

The V4-V3 .cr2 is only body shape, the mesh & texture maps are completely different. You can use V3's clothes but you can't use body textures.


Nebula ( ) posted Tue, 02 January 2007 at 12:12 PM

Really!  Wow, I do apologize then.  I'm most definatly wrong.  Thanks for clearing it up Kimber89!

:)


kimber89 ( ) posted Tue, 02 January 2007 at 12:28 PM

No problem Nebula :)
That's what most people complain about, not being able to use V3 textures on V4 or morphs for that matter lol.
As it stands, V3 uses three texture maps and V4 uses seven. :O


pjz99 ( ) posted Tue, 02 January 2007 at 12:34 PM

file_364346.jpg

A Dacy skin example (my own morphing) Final render quality, no postwork.

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RAMWorks ( ) posted Tue, 02 January 2007 at 12:49 PM

That render looks really good pjz!!  😄

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pjz99 ( ) posted Tue, 02 January 2007 at 12:56 PM

It's a boring pose but I was just checking out how the Dacy skin looks in high quality (imo excellent) - two tones are bundled with that character pack, I used the darker one.  Lots of character but not so much zits.

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pjz99 ( ) posted Tue, 02 January 2007 at 12:57 PM · edited Tue, 02 January 2007 at 12:58 PM

file_364349.jpg

DAZ High-rez V4 with some freckles and lightened tone...

holy crap that looks terrible reduced... click the image for the full effect.

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kimber89 ( ) posted Tue, 02 January 2007 at 1:03 PM

(Pssst pjz..it's Macey :lol: ) 

Nice!! Love the face structure!
My morph attempt with Macey Day:


kimber89 ( ) posted Tue, 02 January 2007 at 1:06 PM

Ew, you're right! Your Daz Hi-Res pic does look awful in preview but Wonderful in full view!!


coldrake ( ) posted Tue, 02 January 2007 at 5:22 PM · edited Tue, 02 January 2007 at 5:24 PM

Attached Link: Much larger image here.

file_364375.jpg

I think Emma from DAZ is by far the most realistic texture I've seen. There's a much larger image at the above link. Coldrake


DCArt ( ) posted Sat, 03 February 2007 at 2:05 AM

Attached Link: An Untoony V4

How's about this one?



pjz99 ( ) posted Sat, 03 February 2007 at 3:06 AM

Looks very good to me, although there's a bit too much blue in the hair (wasn't your point but I wanted to give you something besides "looks good!")

You did a lot better with Grace than I did, I couldn't get past the sort of warty look that skin seemed to have as I remember.

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Vektor ( ) posted Sat, 03 February 2007 at 2:27 PM

file_367868.jpg

*(Click for larger version...)*

It's not necessarily the texture, but how you handle it. Especially when you talk about things looking "toony/plastic". In the end, there is definitely a garbage in, garbage out' dynamic, but you really need to work the lighting, obviously, and do whatever you can to at leastfake' sub-surface scattering. A good specularity map handled properly can also go a long way. Also, the eyes are always the 1st dead give-away, so it's essential to get them right as well.

She's nowhere near complete, but this is a work-in-progress skin-test of mine using the DAZ hi-res maps. 2 lights. No post-production.

I wish I could tell you, "Oh, go here and click the Make Skin Look Real button", but, unfortunately, that's not how it works. (I wish it did!) It really is just a lot of trial, error, and repeat. Stick with it. You'll get it!

(Check my gallery to see a different angle, with different lighting, and `place-holder' hair...)


Dave-So ( ) posted Sat, 03 February 2007 at 4:10 PM

this is looking real nice...the translucency of the ear i like a lot.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sat, 03 February 2007 at 4:21 PM

Some people have applied "toony" to just the default V4 face morph, which may or may not be true, but is pretty meaningless and stupid (why would you just load the default morph and change nothing?) 

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StealthWorks ( ) posted Sat, 03 February 2007 at 5:01 PM

Attached Link: here

Hi,I'm surprised no-one has mentioned the V4 wet-maps at DAZ3d. heres an image i did with them (though i changed the tone with a bit postworking). 

Up close the texture really looks good


pjz99 ( ) posted Sat, 03 February 2007 at 5:09 PM

The DAZ mats in general are great (imo of all the ones I've seen, they're my favorite).  Just that the wet maps are pretty specialized, that's all.

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Tashar59 ( ) posted Sun, 04 February 2007 at 1:17 AM

file_367922.jpg

The Daz maps are a bit disappointing. The screwy chest texture just looks bad and there is that leg texture that is just poor workmanship. Like they didn't do the seam right. The image is to show that I'm not kidding or just Daz bashing. What is even more sad, the hi-rez maps are the same as the med. maps just bigger in size.

There are more flaws if you look, these are a couple that stick out more. And look out if you use any good lighting, IBL/AO/HDRI, the flaws show up even worse. Don't know what Daz was thinking when they released this or maybe the rumours are true and Daz quality has dropped. I know I have not spent as much there as I use to and I have had to ask for a refund on a few things that I never had reason to do before in many years there.


pjz99 ( ) posted Sun, 04 February 2007 at 6:01 AM

I don't see what you're pointing out on the leg?

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Tashar59 ( ) posted Sun, 04 February 2007 at 6:14 AM

There is a line, a bad seam, the two maps don't match/blend right. I may have compressed the image to much for a clear view. If you have the texture, load and look. Not hard to find.


the-negative ( ) posted Sun, 04 February 2007 at 6:35 AM

With exception to Realism nodes and skin tones, I do NOT see how any 3rd party texture here does reinvent the character. Morphs yes, textures? Not much.

Good study of lighting, lots of experiments with mat nodes, at least one diffuse IBL and that essential Realism kit would do the default much more un-toony good than another texture. :) If you can't afford to make a specular map, careful processing in PS, preferbly a matte image, would yield roughly the same results, maybe even better.

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Also the reason why I endorse postwork (:D)


jerr3d ( ) posted Sun, 04 February 2007 at 12:11 PM

file_367961.jpg

I really like Emma from DAZ, i think the texture looks very realistic, but i also like the face morph Maelwenn created for her


judith ( ) posted Mon, 05 February 2007 at 12:25 AM

Quote -
but I'm looking for something more akin to Maskedit's work

Have you checked MaskEdit's store?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=53592

Also RebelMommy's merchant resource at RDNA is very good

What we do in life, echoes in eternity.

E-mail | Renderosity Homepage | Renderosity Store | RDNA Store


elenorcoli ( ) posted Mon, 05 February 2007 at 12:41 AM

i like the chest thing.  it looks like rib shadow.  i know it would be cooler to actually have rib ridges to cast real shadows from...shadowing like that is just too sims-ish.  but i still think it looks good.

emma will be my next purchase.


pjz99 ( ) posted Mon, 05 February 2007 at 3:01 AM

I like it too, but I admit it's very uncommon for a woman to have that degree of shadow right there on the breastbone.  I actually prefer it for my primary character, because she's very, very thin, but that's just me.  Most women don't have that kind of bone definition right there, there tends to be a little more subcutaneous fat.

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Tashar59 ( ) posted Mon, 05 February 2007 at 3:23 AM

I find it looks wierd that the ribs are fused together and not joined with a breastbone.


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