patorak opened this issue on Sep 11, 2006 · 64 posts
kobaltkween posted Tue, 02 January 2007 at 6:19 PM
oh, i wish i had the talent and the time. right now i'm working on writing my own gallery in php while still trying to make some decent images. yeah, i know it's been done, but i want some particular functionality and it's really been educational. and i'm kind of proud: i've looked the code for my hosting service's gallery tool, and it's not nearly as robust as i'm making mine. i broke it just trying to upload a png (it doesn't do any testing on file type). since i'm really a designer with some actionscript skills, i'm feeling pretty excited about the whole thing. sorry, far and afield.
on the subject of d|s... i like it, but it's limitations frustrate me. i'm surprised no one has complained about v4's lack of grasp and spread dials in her hands. though i've only used the base so far, i'm guessing the full version is the same. because d|s doesn't support those dials. people say, "just multiple select the fingers," but that doesn't do squat for spreading them. and then there's the ability to change a texture's colors on the fly in the material room, to separate out materials through masks (and i mean entirely, not just diffuse color), to let shaders feed on one another, inverse kinematics... even if you're just talking about posing and rendering, there's a lot of functionality that d|s just doesn't have.
but with d|s i can render huge images and with pwSurface i have true sss. those two issues alone have me almost ready to switch from primarily using poser and occassionally using d|s to the other way around. as templargfx just posted in another thread, it's kind of crazy that a character posing and rendering app doesn't have true sss, or even a good fake.