Forum: Bryce


Subject: Real world modeling - A turotial...of sorts

Claymor opened this issue on Jan 02, 2007 · 29 posts


Claymor posted Tue, 02 January 2007 at 11:05 PM

Step Three:  Foundation

A good snowy texture is essential on your ground plane for this scene.
Create a circle laying out the first row of primative neo-cubes.
Be sure to close in that last gap or you'll be in for trouble later on.
Notice that this initial layer of primatives is set on the snow plane and NOT on the ground plane beneath. That allows you to boolean out a bit of a door later on.