patorak opened this issue on Dec 27, 2006 · 103 posts
Spanki posted Wed, 03 January 2007 at 9:02 AM
Quote - Create something different with the skeletal rig. Perhaps fan bones betwen the shoulder blades, it would be more difficult to pose, but much more fluid. Pay special attention to the elbows, knees, and hip, and neck area to achieve greater realism. Don't settle for Joint controlled morphs, or magnets, do it with rigging. Rigging and proper joint parameter settings should be enough. You might use magnets to simulate squash and stretch, gravity, compressed flesh. They are also useful when a character bends, not for covering up poor rigging, but to simulate the pressing of flesh against flesh, which isn't present in many, models out there, unless you rig them in MAX, or MAYA, and set up muscle constraints, and soft body dynamics to simulate flesh.
Just a few thoughts.
Admirable goals, but it doesn't sound like you've done much rigging in Poser (either that, or you've done more than anyone else and are more talented than anyone to date).
JCMs and Magnets / Deformers are useful for covering up "limitations in the Poser rigging system" (my prefered phrasing). I'm all for innovation and new ideas, but you shouldn't pretend that there aren't limits to the Poser rigging system. Labeling it as "poor rigging" or "don't settle for... do it with rigging" is just an insult to (presumably) everyone who's every tried to do a nice rigging job in Poser.
If you have rigged some figures in Poser that defy the limitations of the Poser rigging sytem (?), that would be great - I'd be really happy to study your work and I'm sure e-F, Daz and others would as well. If you're just trying to encourage some innovation, that's another story. - but let's not ignore the boundries ;).
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