patorak opened this issue on Dec 27, 2006 · 103 posts
Spanki posted Wed, 03 January 2007 at 7:20 PM
Quote - Spanki, could the rigging be shared through an INJ file?
You mean to allow 3rd-party developers an easy means of rigging conforming clothing? Yes, but easier and more complete is just to provide a 'blank' .cr2 to work from. The .cr2 would have all the rigging in it.
I think the bigger issue comes about just by the nature of doing some non-standard rigging. For example, additional bones means that existing Pose files probably don't work well (or defeat the purpose of having he extra bones). The Poser masses would need to be re-trained in how to achieve the best results ("what? I have to manipulate 3 bones to get the knee bent?"), etc. Non-standard rigging also likely reduces or eliminates the possibility of things like Wardrobe Wizard being able to get existing clothing moved over (those bone groups won't exist in older clothing), etc.
Some of this is already taking place with newer figures like Sydney and V4. The (hidden) magnet deformers on V4 replace some of the JCMs (not all of them), but do end-users know how or remember to use the included Magnetize poses to make clothing work? Everything's a trade-off between ease-of-use and acceptable level of functionality (fully clothed figures have fewer issues with what the bends look like than nudes).
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