stelhar_1999 opened this issue on May 03, 2001 ยท 5 posts
stelhar_1999 posted Fri, 04 May 2001 at 2:22 AM
From what I know at least the maximum pose, works like this: it takes the file (pz3) and the animation that is included and it transforms it in a series of obj objects in order to import them in 3DsMax. How can I use the bvh file, can it be transformed with the character studio? And something else If I have to use Maximum pose how many polygons does the posette and the p4 man have?