Tashar59 opened this issue on Jan 05, 2007 · 98 posts
kuroyume0161 posted Sat, 06 January 2007 at 2:29 PM
I agree with that assessment overall, Deecey. But my take is that it will sort of be like P4/PP materials. New rigging systems might be implemented (differently for Poser and D|S perhaps) but the old systems will still be supported - that is a given unless they both want to alienate a large portion of their user-base.
So, it would seem that the analog is that just like vendors initially stayed away from shader nodes and more and more vendors then started to support shader nodes but some either continue to supply P4 alternatives or have not supported shader nodes for some time (and maybe won't), a new rigging system doesn't necessarily mean that all of a sudden all vendors will immediately support it (or them) or need to do so. - aside: does that win for longest sentence in history :) -
My point is that new rigging systems don't void the current one and there is the bridge between the widening gap - for a long while anyway. As with all such things, you will sacrifice new features for compatibility and exchange.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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