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Subject: Bryce texture errors...


AceC ( ) posted Sat, 06 January 2007 at 9:54 PM · edited Thu, 27 February 2025 at 4:13 AM

file_364738.jpg

Here's an interesting problem.  While working on a scene, I imported several characters from Poser and discovered an odd texture error on a hair object.  When viewed in Bryce, the texture shows several square edges which did not exist in Poser.

I've attached my material and render settings, as well as a render from both Poser and Bryce.  The hair model in question is a transparency mapped object by Kozaburo.

Anybody have any ideas as to what's causing this?  Is there any more information that could help figure this out?

Edit: In case it matters, I'm using Bryce 6 and Poser 4.


tom271 ( ) posted Sat, 06 January 2007 at 10:35 PM

Try and take ambience to zero.....   it looks like the 2d surfaces of the hairs are not as transparent as they ought to be...   just a guess...  sorry if no dice...



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AceC ( ) posted Sat, 06 January 2007 at 10:42 PM

Hm...  Nope, setting diffusion to 100 and ambience to 0 did not solve the problem.  Thanks for the guess, though.


AceC ( ) posted Sat, 06 January 2007 at 10:50 PM

I think I found a solution.

I selected the mesh, clicked 'E' (Edit Object), and then clicked the "smooth" sphere.  This appears to have solved the problem.  Unfortunately, the documentation doesn't appear to cover this feature, so I'm not certain precisely what it does.


tom271 ( ) posted Sat, 06 January 2007 at 10:57 PM

You found it with the help of your higher power..

that feature is to smooth mesh thats very blocky...   good search and find....

now tell me the lotto numbers.....;)



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