Forum: Poser - OFFICIAL


Subject: Research on facial expressions

arvid opened this issue on Aug 31, 1999 ยท 11 posts


grey posted Tue, 31 August 1999 at 11:43 AM

Arvid, All Facial Expressions in 3D Are created using Morph Targets, regardless of the type of Model it is (Mesh or Spline). Morph Targetting allows, of course, for changes in the model's appearance, but in Poser, we use this in concert with the Joints for the purpose of animating the figures and making them look "Alive". Think of it as deforming the Skin of an actual figure... you have no join there to control it, simply muscle action under the skin's surface. Since Poser does not actually Have Muscle Action under the surface, we must simulate this by creating a Mesh Deformer. In the next five years, you'll see this change, as models do exist on the very very high end with Accurate Bone and Muscle Structures. This would be a very significant investment on the Part of any university, in the hundreds of thousands of dollars as it stands now. Only the most skilled proffessional could creat such a model. I'm not exactly sure what you're trying to do, however, you're probably best served by continuing to put the word out on your project. The Poser Forum team will be at your disposal should you need any assistance. Ian Grey PFO Director