Cage opened this issue on Dec 20, 2006 ยท 1232 posts
JoePublic posted Tue, 09 January 2007 at 6:42 AM
Wouldn't it be possible to use patterns ?
I think the problem is to try to swap morphs/shapes from one figure to another figure, BUT THE SCRIPT HAS NO CLUE HOW THE FIGURE IS EXACTLY SHAPED.
Of course one could manually input the exact position of the nose, moutch, ears, but as long as standard Poser meshes are used, why not use premade patterns ?
If the script had a set of premade patterns it could look up, like:
This is V3, and the pattern says that her upper lip are THESE 300 vertices.
And V3's eyes are THESE 500 vertices. And her nose is ...
And this is V1, And her upper lip are THESE 300 vertices...and so on.
And then analyze the morph it wants to transfer based on these patterns.
And then only transfers the differences found in figure A over to figure B.
Isn't that what Wardrobe Wizzard does ?
Using premade patterns for each known Poser character so it only has to transfer the differences in shape ?
Sorry, I'm no progammer, so just ignore this post if it doesn't make sense or if it has been already said before.
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