squid69 opened this issue on Jan 09, 2007 · 18 posts
pjz99 posted Wed, 10 January 2007 at 5:38 AM
Pretty sure that the effects applied by shaders are completely independent of texture resolution. Size of polygons might have an effect, depending on the shader (e.g. if it applies a clouds map or something like that as part of how it works) but textures shouldn't, as I understand it (which may not be as well as I think).