prowler_purple3 opened this issue on Jan 08, 2007 · 26 posts
prowler_purple3 posted Wed, 10 January 2007 at 12:03 PM
I don't think riptide isn't striaghtforward enough for me yet. I was wondering about the use of interposer. Could I import the poser file of M3 into C4D and use the face gestures on the new head in C4D, or will I still have the same problem with the vertices being disorderly?
I'm not very familiar with the use of UV mappers. would something like that be helpful?
If I have to do the work over again, what would be the best way to do it? What's the workflow process? Would it be something like export the figure from Poser as OBJ. Import it into C4D with riptide using some set of unkown settings. Create the morph without cutting anything in half. Then export the file with riptide as OBJ using another set of magical settings, and then import the morph into Poser.
I can import the current head into poser without getting a jumbled mess of spikes or points. It just comes in as an object if imported, and nothing as a morph.
What about FBX files? Is that something Poser can work with? Would FBX solve any of these problems? What about other file types like 3DS, DXF, etc.?
Thanks again for everyone's help. I appreciate it.
Brian