Forum: Poser - OFFICIAL


Subject: Maxon-Poser 7 Morph

prowler_purple3 opened this issue on Jan 08, 2007 · 26 posts


Spanki posted Wed, 10 January 2007 at 2:38 PM

Quote - I don't think riptide isn't striaghtforward enough for me yet.

Actually, the default settings should be what you want.  At some point, you should read through the included readme file and/or online documentation, but you can just refer to that to see what each option is for.

Quote - If I have to do the work over again, what would be the best way to do it?  What's the workflow process?  Would it be something like export the figure from Poser as OBJ.

  1. If you are just doing a morph on the head, yes - export it from Poser and be sure "As morph target" option is set.

Quote - Import it into C4D with riptide using some set of unkown settings.

  1. Correct.  Except that the "some set of unknown settings" are in fact (should be) the default settings - just click "Ok" on the dialog.  All of the other options should be self-explanitory, but check the readme file if you have questions about them.

Quote - Create the morph without cutting anything in half.  Then export the file with riptide as OBJ using another set of magical settings, and then import the morph into Poser.

  1. Again correct.  Except that once again, the default export settings should already be the magical setting you're looking for (unless you've changed them already, but for importing/exporting morph targets, most of the settings won't make any difference at all).  Just to clarify, when you import, leave the Scale Factor set at 1000  and when you export it again, leave the Scale Factor set at 1000.

Quote - I can import the current head into poser without getting a jumbled mess of spikes or points.  It just comes in as an object if imported, and nothing as a morph.

  1. When simply imported by itself, it doesn't matter what order the vertices are in.  When you use it as a morph target, it does.  If you use Riptide to import/export, the vertices won;t get re-ordered.

Quote - What about FBX files?  Is that something Poser can work with?  Would FBX solve any of these problems?  What about other file types like 3DS, DXF, etc.?

...no need to make this any more complicated - you already have the solution you need with Riptide :).  When you're making your morph, you can move vertices around (or move the associated polygons around), just don't do anything that would add or remove points (knife tool, extruding, etc).  You might also want to leave the edge points around the neck connection alone.

Check out the thread that Deecey linked - I think there was a link to a morph-mirroring type plugin in there.

Cheers,

Keith

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.