Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Attached Link: PoseRay's site
Try PoseRay. It can import 3DS and Lightwave 5, 6 and later versions. It converts geometry, UV and most material information. After reading the model with PoseRay then you can export as Wavefront and import into Poser.If you have any problems just let me know.
If your serious about importing go buy Polytrans from Okino. it supports about 30 import formats and about 25 export formats.
you can regroup the object, change its materials, add and remove parts, reverse vertex ordering. reduce polycounts, re-create smoothing groups. convert to triangles. plus hundreds of other options.
It can also be used to convert animation files (like BVH)
I forked out the cash for it. and it was well worth it. I can now use just about any object from any website regardless of format (still no .MAX support, as there seems to be some legal issues with that format)
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Attached Link: http://www.blender.org
I found one in one of the threads awhile back some program that did dozens of formats, and it was free. Wish I remembered the name.Blender, of all things, does support importing and exporting a good many formats, plus trying to be everything else under the sun..;) it's free...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
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I tried searching for this thread, so forgive me if this has already been addressed; Does anyone know how to properly import 3DS or lightwave models into Poser(6or7) with all of its' geometry and textures intact? I can get them in ( although I've gotten alot of error messages with Lightwave files), but they never bring their UV mapping and textures with them...