It worked for me. It will duplicate the vertex object - with the bones attached and bent - the only thing is when it copies the model, it comes out black - but you can apply the shader from the other vertex model. I admit, I did try and export it as an obj. but I'm pretty sure it will work since the new model does not contain a bone structure and it is stuck in the "pose" I put it in with bones. Convert to Mesh by associatedfx.com Good luck
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