jackhalsey opened this issue on Jan 14, 2007 · 2 posts
kuroyume0161 posted Sun, 14 January 2007 at 8:25 PM
Does it have morphs for facial expression? If so, you'll need to somehow export each of those as 3ds or obj and Load Morph Target one-by-one in Poser to add them to the imported original mesh.
Otherwise, you really shouldn't need any bones for the head - maybe the eyes as they are usually treated as separate body parts.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
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