Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Mon, 15 January 2007 at 2:01 AM
Cool. I really hadn't looked into Numeric or other modules, so there could be things like that in there that would be useful.
BTW, I just ran this new script (with vertex intersection test disabled) and compared it to the earlier (non-triangulated) one...
New script found all 62 matches
Old script found 12 out of 62
...the two mesh in question happen to be a ball-type mesh and a subdivided version of the same mesh, so all the vertices of the lo-res mesh still line up exactly with the hi-res version... It looks like the triangulation code helped!
(I'm still getting a failure on another test-case that I described earlier though)
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.