Forum: Poser - OFFICIAL


Subject: THE BASIC RULES FOR MODELING 3D FOR POSER / DS !?

BAR-CODE opened this issue on Jan 15, 2007 · 41 posts


Realmling posted Mon, 15 January 2007 at 9:34 AM

It would depend on what you're making I think.

If you need sharp edges on a prop, then yes, you will have to do something for that. If you are going to split the verts, I recomend doing it in your modeling app and not using the option as UVMapper has it. (UVmapper splits every vert, which isn't always the best route to go) 

If you take a look at my Britta's Playhouse prop here in freebies, it started out as a box. I then selected all the faces for each side and detached them all and then grouped them all together. You do have to watch doing this for slightly more complicated props because it can cause weird shadows depending on how you've done it.

Another way is to put a very tight chamfer on the edges.

For clothing, I was always told that quads are better than tris when you take things into the setup room. Also, it can save you a great deal of time in said setup room if you cut your mesh before importing it into Poser. Make sure each section has the same internal name as Poser uses for the various body parts. 

For the above, I model the clothing, map it, then cut it around a copy of the figure taken out of the geometries folder. (or if you export your base mesh from poser, don't weld everything together so you have your body parts defined still)

Just woke up, so that's all I can think of off the top of my head for right now.

Crazy alien chick FTW! (yeah....right....)

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