Forum: Poser - OFFICIAL


Subject: THE BASIC RULES FOR MODELING 3D FOR POSER / DS !?

BAR-CODE opened this issue on Jan 15, 2007 ยท 41 posts


Realmling posted Mon, 15 January 2007 at 10:40 AM

Alrighty, just did a plain box in Max to play with.

Box 1 - Just took what Max popped out. Can see with a mesh smooth in max in the second shot that it's not going to look like a straight edged box that way. But if I export the box without smoothing, it renders like a box in Poser, even with smooth polys turned on.

Box 2 - Took the same box as above, but detached the sides - basically like slapping a bunch of planes together. And renders like a box.

Box 3 - Same box as before, nothing detached, but this time, I put a very small chamfer on the top, bottom and side edges. First render in poser gave me a very puffy box, but if you go to the objects properties tab and turn off smooth polys on the prop itself...you get your normal box back - even with smooth poly option still on in render settings.

So what you are modeling is going to determine what you'll need to do.

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~