Forum: Poser - OFFICIAL


Subject: THE BASIC RULES FOR MODELING 3D FOR POSER / DS !?

BAR-CODE opened this issue on Jan 15, 2007 ยท 41 posts


Jimdoria posted Mon, 15 January 2007 at 11:38 AM

It was clear to me the first time you said it. 😉

Unfortunately, I've got nothing else technical to contribute. The Poser manual does have some sections on modelling poser figures as I recall. There are also a couple of books that are considered good to get. Do an Amazon search on Poser and you should find them. One is "Secrets of Poser Figure Creation" or something.

Another tip - if you are going to model human figures, it's probably a good idea to have experience working with the human figure in a traditional medium, either drawing or sculpting. I'd include drawing/sculpting from live models as a must-have. I can always tell the difference between artwork done by an artist who really knows human anatomy from practicing with live models, and one who is working exclusively form 2nd-hand material like photos or (even worse) other people's drawings.

From an economic perspective alone, you probably want to model for Poser and tweak for D|S. In the beginning, you shouldn't be doing anything sophisticated enough to break cross-compatibility. (I mean from a tech point of view, like joint-controlled morphs, etc. not the sophistication of your mesh design.)

Good luck! And let us know if you post any freebies! :laugh: